Targeting Opponents
Two thirds of the magic system are in place right now, well what I consider two thirds.
1 - You can equip spellbooks and scrolls, and select / hotkey the spell you want to cast
2 - You can target monsters in your FOV. Targeting is a ‘free’ move that doesn’t cost you any time, you just have to make it within the move-time allotted period or you ‘pass’ a turn. In game play ‘Easy’ mode that should be too much of a problem.
The last part is the actual casting, which should be pretty straight forward, since spells are just a collection of attributes that need some code backed behind them.
Right now I am thinking that spells will move in 6 cell chunks per turn. ie: I cast a magic missile at a Troll who is 8 squares away from me. The moment I cast it, it traverses 6 square, then everyone gets a turn, if the troll is smart he side steps, and the magic continues on past.
But maybe just to get this release out the door, magic will instantly traverse from caster to target.
Filed Under : Computers • Development • Cracks and Crevices •
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