Stu's Rusty Bucket

SDLRL : Facing LOS

A few weeks back I changed SDLRL/CNC over to use a facing los. The game has always been using facing internally but never made it known externally. Now you can only see in front of you (in any of the 8 directions) which makes game play a bit interesting since you cant see behind you in the LOS to see whats sneaking up on you as your sneaking up on something else.

Im debating if I will keep it but the more I play the more I like it. Its certanly made a big difference to gameplay style for such a minor change.

Right now you get less than a full 180 cone, its probably like 160 or 175 (its hard to approximate with ascii).. Anything less becomes very restrictive, too restrictive for gameplay really… Im still tweaking the diagonals, which are giving less than what I want but…

Got a few more bugs to fix before an 0.2 release comes about…

Posted by on 04/25 at 08:07 AM    
Filed Under : ComputersDevelopmentCracks and Crevices
Comments are closed There are no comments on this entry.

<< Back to main