PSP Code Base
I think this week will be spent bringing the PSP backend up to speed to where I can run Fishguts without any problems, or at least it should match GP2X functionality.
I’m hoping to just wrap SDL with psp function calls and a few callbacks for Sony’s kernel routines.
I dont think it will be too hard. and I readly have the toolchain built from the last attempt that I gave up on after I built the toolchain! Talk about getting nowhere.
Anyway, its time to start testing the actual PSP code, since the PSP technically has half the memory of the GP2X, eveo tho its mostly the same (since the top 32mb in the GP2X has other priorities, caching etc. and you need a mem hack to enable it, but since I dont...The GP2X is pushing the same memory limits as I’ll be pushing in the PSP....)
Filed Under : Computers • Development • Fishguts •
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