Stu's Rusty Bucket

Minor things to fix

So minor things to fix up

* Seriously need to redraw my river. shallow water, sea tiles. They are definitely too much of a “placeholder” tile.
* Redraw my teleport gate tile
* Cave tiles need reworking
* Cleaned up Character creation menu (yeah that nasty red box)

I’ve also started work on a naming your character screen, which I was kind of against doing, since this means I need to write some kind of popup text entry widget which always suck on handhelds, and no, it wont have some kind of predictive input or T9 system, after all, its only going to be used to enter your characters name.  Right now I have a list of say 20 names and it randomly picks one for you when you start a new game.

Need to finish the oracle / pub shop code (relatively minor piece of work)

Even tho the item list is preset, now different towns have different markup prices across the board (basically a small percentage increase or decrease) over the preset price. This only affects the buy price, the resell price is based on the preset price, this stops people from buying things cheap in one town and selling them in another town that has a higher markup. The sell price will always be the same in every town but the buy price will fluctuate from town to town, but it wont change each time you enter (its not random). I certainly don’t need to model an entire economy with price vs goods fluctuations.

The only problem I am aware of right now is selling an item back to a shop that it doesn’t sell.. Example being, a backwater town might only sell some basic weaponry, and you come along and sell it and the Sword of Fargoal +2 that you brought two towns over.. They’ll pay you for it no problem, and then you go back into the buy option and its not there.... I could attach a list to the shop { item id, qty }… suddenly I don’t like the fact that when you come back 6 months of game time later the same item is in the inventory… wtf, does nobody in this village realise how kickbutt the Sword of Fargoal +2 is that they didn’t buy it already?? argh. Now I’m expecting too much of a simple game mechanic but I feel if you start to do something, you need to do it right and track all this kind of thing..

OK so I’m back where I started, you sell the Sword of Fargoal +2 to the shop.. and voila, its gone (just think, hey some other dude came and bought it right now or the shopkeeper wants it for himself!)…

Its unrealistic for shops to

A) Sell every item in the game of type X (weapon, armour)
B) Doesn’t sell every item in the game, but that list never changes
C) Doesn’t sell back the things you sold it
D) Doesn’t track the resale price like it tracks the original sell price
E) Not take VISA

I need to think on this some more.. It really bugs me what I sell doesn’t appear in the sale list smile

Posted by on 02/29 at 08:51 AM    
Filed Under : ComputersDevelopmentFishguts
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