Stu's Rusty Bucket

Inventory

Knocked up a little inventory script tonight. All it does is cycle through the inventory list and print out the quantity and name of items.

Nothing pretty but it works. Buying items also inserts them into the inventory. Its smart enough that when you add the same item more than once it stacks it.

I’m considering adding a dont-stack flag, so you cant stack 999 super heavy duty iron plate mail armour. This way I can flag things that dont stack.... to not stack..

But that opens the whole can of worms.

Do we or dont we stack potions of healing? why or why not? if we can stack arrows, can we not stack potions? that would be a huge hindrance if we couldnt (for fighter types who have no magic).

OK, so we stack potions… so why cant we stack swords?

I can argue for and against.

I think in the long run, the more I think about it, all items will stack regardless.

Posted by on 09/06 at 09:53 PM    
Filed Under : ComputersDevelopmentFishguts
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Re: Stackable

I always imagine some kind of leathery belt accessoire which hold several vials next to each other, hanging to the right or left side.

Of course stacking 99 potions isn’t realistic with this item as it isn’t with 9 swords without a mule.

So I guess it boils down to the old question:
Where to be on the scale between pleasant convenience and laborious realism? wink

KUTGW
Calibrator

Posted by Calibrator  on  09/07  at  02:07 AM

Yeah, I dont want 99 potions either. Im trying to keep this version simple. The real fix is to weight everything, marry weight into a Strength Stat, penalise people who carry a lot of weight by reducing speed blah blah blah. Its a lot of mechanics to balance properly that doesnt really work (Gold box games for instance never got it right)

Id rather have good gameplay mechanics smile

The game is going to be fairly gold starved, so hopefully the player wont be able to buy 99 potions of super duper extra steroid healing and 99 scrolls of mega life touch etc.

Most CRPG’s make gold useless beyond the start of the game, the player becomes uber rich.

Anyway, yeah I need to pick somewhere on the scale of fun vs tedium vs punishment…

Posted by  on  09/07  at  08:17 AM
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