Stu's Rusty Bucket

Hosing Open2x

I managed hose my open2x install so I had to start a rebuild of it all last night. Then I get 64bit errors in compiling sdl 1.2.11, so its hacking some makefiles to force it touse 1.2.9

I’m doing a serious thought to switching from 24x24 icons down to 16x16… I don’t really want to do it, but it would let me to from 13x10 to 20x15.. Ive already switched down to an 8x8 font which I’m also still debating (I have a 9x10 which is nice, but an 8x8 gives me that little more. It just looks ‘thin’. Screenshots to come later).

Lots of minor changes have been going on, the shop code is getting there.

Basically it will start at a screen that will ask if you want to buy or sell (not all shops will offer this option, some will go straight into the buy mode).

You will then be given an inventory of items to scroll through and select + quantity you want (Yeah no Final Fantasy 1 single item at a time treachery).

I’m debating if I will show in shop inventory items you cant afford or not. I can see pro’s and cons of both sides. I my roguelikes I favour not showing what you cant afford, but in a CRPG I’d rather see what I cant afford to know what kinda cash I need to save up…

I’ve redrawn a couple more icons and tweaked the map a bit. I’ve also picked out my teleport portal locations.

Managed to flesh out the big start game point, mid game point and end game story point. I just need to fill in the gaps between the start to mid and mid to end points with side quests, NPC’s and find a use for the dungeons I’ve dropped into the game.

(I don’t want to give too much of that away in my blog! Gotta leave something for the player to discover!)

Posted by on 08/30 at 12:02 PM    
Filed Under : ComputersDevelopmentFishguts
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