Stu's Rusty Bucket

Hacking side effects

I was hacking on a bug last night when I kept getting some odd behaviour in my map code… Turns out in my coding spree last night I fixed a very very old bug that I had coded a workaround for a very long time ago, and in fixing the root cause broke the work around…

So tonight, depending on time, I need to do some cleanup to remove said workaround. yay!

Looking at the solution, makes me wonder why I didn’t do it right from the beginning.. At least it ts properly fixed now.

I need to address a big bottleneck somewhere. I am currently getting about 4 frames per second.. which is horrendously poor and I cant quite see why. I ran the profiler but didn’t really see anything… humm..

I have a suspicion, based on messing around with the intro code… will have to branch the code and test this week.

Posted by on 03/24 at 08:38 AM    
Filed Under : ComputersDevelopmentFishguts
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