Stu's Rusty Bucket

GP2X dev : Fishguts I : zonemapping

I’ve zonemapped the overland, with areas that can be sailable, walkable and neither and combined this into the map tile indexes. I just need to cut it into chunks rather than one big map chunk. (its not that big but if I want to go bigger.. I want it managable).

Based on how many tiles I can get on screen at once, I can figure our a nice value per ‘segment’ for width x height. Right now I’ll probably break it down into 16 chunks x 16 chunks, which will cut down on some memory usage (the entire map only runs to 64k).

This weekend I hope to have the overworld map up and working so I can get a sense of world size vs screen size (ie: how long to transition from one side of the map to the other).

Posted by on 09/14 at 10:17 PM    
Filed Under : ComputersDevelopmentFishguts
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