Stu's Rusty Bucket

GP2X dev : Fishguts I : booting the game

goals to this week…

- integrate the modified lua engine running packed scripts
- flesh out the embedded lua support functions for the engine
- have main menu up and going
- start new game
- load / save game
- refactor + dehack the code I added last night (from it works to it works properly state).

Load and Save will be a piece of cake, as game state is very simple. We have some bitflags and some gamevars, so saved games will be very tiny.

Start new game will be the hardest, since it has to go through the whole cycle of creating a party of 3 characters… That brings in… naming them… which would require a popup keyboard.. which I dont want..

I could go the Magic Candle I route which predefined your player names. I think to get them up and working they will be predefined (or from a list of random names).

The lua engine is already integrated I just need to have it load the Main() script and ‘boot’ the game (currently the equivalent is hard coded).

Posted by on 09/19 at 02:33 PM    
Filed Under : ComputersDevelopmentFishguts
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