Stu's Rusty Bucket

GP2X dev : Fishguts I

Character generation is done ‘enough’ to get me up to playing the game. Now I need to work on some map loading.

I have 64 map segments (8x8). each segment has 32x32 tiles (the overland map is 256x256) for 65536 tiles. Each segment is 1kb.

For the time being I will do a little basic re-engineering to load only the currently occupied segment into memory, I am not yet going to worry about handling the immediate 9 segments around the current one.

Its mostly there to put a test dump of the map onscreen which is nice.

Posted by on 10/01 at 08:32 PM    
Filed Under : ComputersDevelopmentFishguts
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