GP2X dev
got the zonemap outputting the overworld in 32x32 chunks. It takes 9 chunks in memory at once but the good thing is it only users 9k (1k per chunk).. You need 9 chunks for smooth scrolling. If there is a perceptable delay in loading chunks into memory (there shouldnt be) then I can sacrifice back to only the immediate chunk.
- Might have just the current chunk in memory and depending on which border you get close to, load the corresponding chunk… but then if you go to the corner, thats 3 chunks to load. Still much better than 9 at any given time.
Filed Under : Computers • Development • Fishguts •
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