Stu's Rusty Bucket

Git and Cracks and Crevices, 7 Day Roguelikes blah blah blah

I’m slowly migrating my development work from bazaar to git as my version control system of choice. The first time I tried git I did not like it, but the newer versions are much nicer and so far, I’m not looking back.

I had to muck with repository permissions to get gitweb working correctly. meh. http://bloodycactus.com/git gives you a web view of the repo/commit info etc.

Its very… disconcerting to do a commit AND push have it return instantly where bazaar would just… work its magic and come back after a minute or two. The speed difference is truly amazing, and for the most part I have kept the exact same work flow, all I needed to add was a push step after I commit. Obviously bazaar was pushing the entire file over sftp and git is only pushing the deltas but even for small files thats a huge difference.

It would be nice if when I did a commit, like bazaar, it auto gpg signed my commit.

Right now I have a public read-only git repository for one of my roguelikes and write permissions for me using gitosis, making Cracks and Crevices my test project, which you can pull from

git clone git://bloodycactus.com/cnc.git

On to other game development news, I’ve made my redmine install available publicly now too (here). This puts the bug and issue tracker, wiki, etc all open to the public in a read only mode.

Since I am keeping all the design notes in the wiki for Fishguts, I made its user status private (it has the walkthrough and all the other import bits in it, and I cant restrict what pages are public and non-public)… I think what I really need is just to have a secondary private project whereby the wiki is all I use in it so all the issues and other bits are public sans the wiki.

Hmm I need to think of an idea for this years 7 Day Roguelike (7DRL) competition. I can reuse the framework of CnC, just need to re-write it.

Posted by on 01/23 at 09:02 PM    
Filed Under : ComputersDevelopmentCracks and CrevicesFishguts
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