Getting the little things done
In 10 minutes last night I knocked out the birds eye ‘map view’. It needs some refinement to work properly on maps that dont really wrap around (like town maps).
Right now it doesn’t adjust itself resolution wise. its a 32x32 grid blown up 7x and centered. Same on PSP.
I’m debating if I’ll keep it as a window (32x32 grid) or make it bigger for the outside world map (only say 3x increase) and bigger for town maps (say 5x increase).
I have also been debating a couple of new titles. I’m still in the hunt for a single word title (easier to cram on the title screen), checking mobygames to see if its been used
The next ‘small things’ that need to be done
* Re-ordering of the party
* Configuration of gp2x buttons
edit
After some more work work last night, I tidied the birds eye map from 32x32 to 48x48.
I just need to wrap it into couple of lines of lua like so, and its done
354:function UseGem() 355: local maxi 356: local i 357: 358: maxi = GetMaxInventoryItems() 359: 360: for i=0, maxi-1 do 361: local idx = GetItemIndexFromSlot(i) 362: 363: if idx >= 0 then 364: if GetItemName(idx) == "GEM" then 365: if GetInvQty(i) > 0 then 366: 367: -- remove one from inventory 368: RemoveItemFromInventory(i, 1) 369: 370: -- down clock processor to save battery 371: ClockLow() 372: BirdEyeView() 373: ClockHigh() 374: 375: -- dont process any more inventory items 376: return 377: end 378: end 379: end 380: end 381:end
Filed Under : Computers • Development • Fishguts •
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