Stu's Rusty Bucket

Getting back on the development track

So, now cnc 0.4 is out of the box its time to get back on the Fishguts horse!

Where I left off.. mmh lets see ‘git log’… ok.

We have our party on screen and arranged (all sharing the same icon).

I need to do;

- arrange the opposing team based on the direciton of where the attack originated from
    * party attacked monsters, set both teams facing.
    * monsters attacked party. party may not be facing monsters.
- Calculate who goes first
- Divvy up spoils
- Magic
- etc etc etc

Ive also switched my repository from bazaar to git (and am also in the process of moving my hosting).

Here I’ll call this list “Things I’ll probably dabble with while doing combat code”

Simple Stuff
* Get my teleports working
* Draw up basic town maps for all towns on map
* Code skeleton scripts for all towns on the map (basically enter/exit events)

Harder Stuff
* Start populating towns with NPC’s and dialogue from my logbook.
* Horses, overland speed away from monsters (probably do something like I did in cnc)
* Ships

Super hard Stuff
* Balancing (hooray for Spreadsheets).
* Play Testing

Posted by on 02/15 at 10:07 AM    
Filed Under : ComputersDevelopmentFishguts
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