Foray into 16x16 tiles and Multi-Character Parties
I’ve decided my foray into 16x16 tiles is over. I tried it, converted my tiles overland tiles to smaller variants. Since this is primarily designed as a handheld title, I felt they were just too small on the GP2X.
I could, technically, do 24x24 for handheld and 16x16 for tv-out but cant be bothered with the extended exercise duplicating all tiles. (I only duplicated a few to get the basic overland working) indoor and outdoor. Since I already have my 24x24 for what I need right now, I’m going to concentrate on just doing code.
I’m also slowly converting scripts over to a multi character party, this will involve some small but fundamental changes, mostly adding things like ‘Which character’ selection.
Food/Gold is automatically shared by the party and I’m thinking of making unused items local to all players, so no need for complex inventory management. Anything unused/unequipped etc will be in this pool. If a player is removed from the party (ie: disintergrated), only what items are equipped are lost.
This also removes my arbitrary item limit (well increases it anyway), yes a mythical and invisible trunk monkey will be following the party toting any unused items, you know the 12x Plate Mail, wagon load of arrows and 3 bronze life size elephant statues (what else would you use a spell like animate golem on!)
Filed Under : Computers • Development • Fishguts •
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