Stu's Rusty Bucket

Fishguts I : Character Creation

So I have the main menu up and going, host separation started. The PC for now, uses WASD in place of GP2X’s AB/XY buttons. s=x, w=y, a=a, d=b.

Character generation is a one off process but I will need some reusable routines, so right now I’m trying to determine if its better to have a lua call just do all the CGen or if I should do the CGen in lua.

either way I need someway to present a list of options on a small screen. I wanted to avoid having to write ‘scrolling window’ widgets and other stuff.

Most of the CG has taken the easy way out, instead of having a list of skills and points to spend on them, you get a generic fighter/ranger/thief/etc which has a preset list of skills appointed to it.

The user can create three characters to form the adventuring party and can hire a fourth or so at points in the game. Like Pool of Radiance, if you hire someone there will be a cost per day deal, and if you cant afford them, they will leave.

Its hard to present textual information on a small screen when you can only get so may letters per line with a few lines per screen.

I’m still debating if I will make a smaller font for 320x200 devices. I think the font is fine for psp (since its widescreen). so the small font might be relegated to where I have the big font now, and replace the small font with a smaller font… (you follow? smile )

Also need to add a story() routine, you know those things that present pages of text that is a clickfest to get rid off since nobody reads them? wink yeah, one of those.

Need to make outdoor ‘fighting’ tilese too tonight. (which is just replicating some outdoor map tiles and adding a couple of new ones.

Posted by on 09/25 at 09:48 AM    
Filed Under : ComputersDevelopmentFishguts
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