Stu's Rusty Bucket

Date set for this years 7 Day Roguelike Challenge

So the week has been chosen and its March 8 - March 16.

I had plans and ideas but really I dont forsee any time to implement anything. I might keep jotting down ideas and plans and we will see how things pan out.

The initial cut is titled “Den of Iniquity”, in it you will play a thief and there will really be only 1 main map, which would be a large sprawling city complete with gardens and walled areas. There would be a more traiditional roguelike map underneath being the sewers that link the city, and how you can get in and out of certain places.

The aim is to rob as many houses as you can. Each place would have a gold drop. But also in each place might be some wandering NPC’s, guards, townsfolk etc.

If you kill anyone on the street, the guards will be alerted and come looking (you can still escape). You need to remain unnoticed (aka nobody enters your FOV) for a set period of time for the guards to go out of hunt-you-down mode.

The two maps layers will be created in paint program and a generic bitmap. Different ‘colours’ will represent the areas that can contain a treasure and I’ll not a rectangle of co-ords and say for colour X, pick a co-ord inside this rectangle, if it matches colour X, place a treasure here. Go on to next colour.

This way I can randomly place booty and loot on the map with relative easy. I can then make several rooms the same colour so it could be any any end of the house or on upper levels.

Advancement will be via the thieves guild hidden in the sewers, and will being more hitpoints, increased skill in lockpick etc. You will still need to buy lockpicks, maybe scrolls of unlock or disarm traps as well as better equipment. Gaining each level of advancement will require beating one of the Guilds tests (ie: spring JoJo from the towns prison, which would require you to pick the lock and escape, which would also mean probably having to kill a guard or two), etc.

I was planning on using Cracks and Crevices as the base of the game, I think a game like this would be nice to have CnC’s directional LOS and timing.

The real task will be creating the maps and populating the towns.

The win condition will be finding the 10 treasures scattered around the place.

Posted by on 01/30 at 09:29 PM    
Filed Under : ComputersDevelopmentCracks and Crevices
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