Releases

Wednesday, February 13, 2008

Cracks and Crevices Release 0.4

OK, I’ve sat on the release long enough. I’m sure some basic bug will pop up but what the hey.

For downloads, go here

Changelog

0.4 20080209

* *BIG* Rewrote mainloop code (fixed some subtle round bugs).
* Rounds now work properly for all NPC’s and the PC
* Timers work correctly
* Rewrote attribute code
* Gold drops on floor now
* Monsters die correctly!
* Initial quest time shortened to make it more attainable.
* Messages are now counted and displayed as Msg (x) if repeated to stop cluttering the display.
* Remove character dump when starting a new game
* Dont save character dump when saving game
* Stopped monsters and drops from appearing in the message window (doh!)
* Stopped saving from doing an explicit call to exit instead of falling through the game loop like quit does, which revealed some mem leaks that were plugged.
* Gold drops were dropping underneath the player not monster!
* Spells in spellbooks
* Start spell when buying first spellbook
* Attack/Target Cycling/Cast Spell commands
* Implemented 99% of the spell attributes
* Casting spells now works! (no whizzbang animation. it just works)
* auto pickup working
* Pickup key words
* Fixed : When selling item, unequip it automatically
* Added circular fov for easy games
* Bumpbed facing fov for medium + hard games
* Added leveling up
* Added ctrl-c as break all from program
* Added ESC as means to close out most all dialogues
* Made some defaults sane (no mixing cursor + keypad)

Posted by Stu on 02/13 at 10:05 PM Permalink to this post.
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Monday, July 09, 2007

SDLRL Cracks and Crevices 0.3 Release

Fixed a nice showstopper bug in key handling

Downloads;
cracks_n_crevices-0.3-win32.zip (now includes SDL.dll in download)
cracks-n-crevices-0.3.tar.bz2

Changelog;
0.3 20070709
- Removed dependancy on SDL_Image
- Removed win32 debug console
- Brilhasti will boost new characters mana first time only
- Fixed bug in passing cooked keys back to gkey loop

Posted by Stu on 07/09 at 07:40 PM Permalink to this post.
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Sunday, July 08, 2007

SDLRL : Release 0.2

Did some work on Cracks and Crevices 0.2, enough to fix some showstopper bugs and get another basic release out there…

Tested on Ubuntu 7.10/AMD64 + WinXP Pro/sp2

Downloads;

0.2 20070708

  • Fixed resolution selection and printing its error message
  • Maps now have a userdata section for extra info pertaining to that map only
  • Removed vs8 project for disuse
  • Added lua to aid in debugging (only built for debug version)
  • Added debug console
  • Reduced the flicker + Screen Redraw
  • Fixed Load/Save bug
  • Stopped SDL initialising modes greater than current desktop mode (win32)
  • Stripped encoding from messages
  • Screen will now update even when player does not move, so now monsters animate toward the player
  • experimental facing LOS
  • Fixed bug where los can capture things outside drawing portal which caused crash
  • Added a few extra debug commands

Posted by Stu on 07/08 at 09:02 PM Permalink to this post.
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Saturday, February 24, 2007

SDLRL Cracks and Crevices 0.1 Release

Announcing the first release of SDLRL : Cracks and Crevices

Since its an 0.1 its not finished wink

You can

  • Wander the town
  • Buy+Sell
  • Save/Load
  • Wander the crack, fight kobolds, David Bowie or the quick and deadly Tsurugi the Street Fighter!

Theres three font sizes (tiny, small, large) to cater for all sized monitors.
(use -font small -width 640 -height 480, etc). SDL windowed app, no full screen here.

Tested on

  • Windows XP/SP2
  • Ubuntu Linux 6.10 AMD64

The config file is built for numeric keypad but you can edit it
to set wasd or hjkl keysets.

The game has three modes of play, easy, medium and hard. This dictates how much time you get to make a move before the monsters get to make a move. (hard gives you half a second, medium gives 1.5 and easy 3 seconds).

Its not quite a realtime game, its just a form of steptime.

Quick monsters can get more than 1 move per round, so dont dally!!

The next release will be more of a game, the monster AI right now is just a stopgap for testing. The kobolds are really dumb and slow (a beginning character should be able to outrun them easily).

source
sdlrl-0.1.tar.bz2

win32 binary
sdlrl_cnc-0.1a-win32.zip

Posted by Stu on 02/24 at 10:59 AM Permalink to this post.
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