Sunday, June 24, 2007

Fishguts I : Transacting

Alexander is being fussy tonight and doesnt want to sleep and is gassy (hurray gas drops!) and in between feedings and nappy changes I’ve done a little work on transacting. My build script will scan all script files for keyword and build the game flags and dictionary list, which helps.

Still debating if I will do it all in script or half in script and half in C…

The basics are there now and half the funcs are written…

Posted by Stu on 06/24 at 09:45 PM Permalink to this post.
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Wednesday, June 20, 2007

Favourite Ruby Gem

Apress is running a contest for Practical Ruby Gems to talk about your favourite non Rails gem.

I was going to say Instiki but thats really rails in disguise, so the gem I use all day every day is… Rant. Rant is a build system written in ruby using a mini DSL to write build rules.

All my C programming uses Rant for a build system now, it makes my life so much easier. No more recursive makefiles and other whacky stuff that Make forces on you. Rant lets me describe my app in a succint and efficient manor, and when I need to, lets me manipulate the build directly with ruby code.

Specifying your build rules in ruby gives you a very powerfull system to describe how you want things built and lets you dynamically create rules on the fly using symbols. It has simplified my life 10 fold, it makes building C apps so easy, I much prefer it to Rake.

I just cant get across how much it has simplified my build system. Its magic is in its simplicity in its rules and making things work

Posted by Stu on 06/20 at 09:03 PM Permalink to this post.
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Sunday, June 17, 2007

Alexander Kai George

Alexander Kai George, 8lbs 3oz and 22 inches long! Mum and Son both doing just fine. She popped him out naturally with no tearing or stitches like a real trooper (well a trooper who has a epidural!), she did great.

The elderly ladies of the county knit little caps for all the babies that come into the hospital
image

Thats all of us!
image

Joy wanted to show off her toenails, they are hand painted not a sticker…
image

Posted by Stu on 06/17 at 09:02 PM Permalink to this post.
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Wednesday, June 13, 2007

Fishguts I : some pretty up

Did some tidying up on some graphics, message boxes are nicely bordered and so too menu drop downs, which gives it a cleaner look than the plain white boxes with no borders.

Added a quit menu to the main menu.

Build scripts now rework the dungeon files into shape much more easily and now sequentially number them.

Posted by Stu on 06/13 at 02:31 PM Permalink to this post.
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Thursday, June 07, 2007

Fishguts I : Snapshot

Here is a GP2X snapshot for the GP2X

http://www.mega-tokyo.com/blog/images/uploads/fishguts-20070607-gp2x.zip

Joy is a few days (a week?) away from giving birth but things are moving so… anyway, Even tho I only spend an hour here and there, I might not in the foreseeable future smile

This snapshot lets you run around the continent, enter the castle, etc. Make sure you read the readme.txt that comes with it.

It does show the compo screenshot at the start but the game wont be in the compo…

Posted by Stu on 06/07 at 05:59 PM Permalink to this post.
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Sunday, June 03, 2007

Fishguts I : NPC

Got npc’s appearing on screen, so my todo list for this week is taken care of!

Thinking of this weeks todo

Flesh out the start point
Dialogue most of the start point inhabitants
Start work on the transaction screen/script
Tidy up some items and get them loading (rip out old item config management).

Posted by Stu on 06/03 at 08:11 PM Permalink to this post.
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Saturday, June 02, 2007

Fishguts I : PSP

After fighting madly with the psp toolchain I managed to compile fishguts to a psp executable. The last step involves converting it to an EBOOT.PBP file. The problem is I use my own build system (rant with ruby) as opposed to the psp toolchains Makefiles. I just need to extract the relevant commands out to convert my elf file to an eboot I think…

Then its on to testing on the psp! yay…

Posted by Stu on 06/02 at 08:09 AM Permalink to this post.
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