Sunday, September 17, 2006
Well its sunday night and my goal was to have some visual display up....
I ended up spending the afternoon making two deck gates to keep our 100 pound akita on the porch… Did some minor work on the game tonight.
Managed to migrate my build system from cygwin to mingw and have a full rant build system working generating all my data and my game exe and so forth. It initiates the screen and closes.
This week I’ll aim to get the front end up + overland map working.
Takes longer to build the data files than it does to compile the game executable.
Posted by
Stu on 09/17 at 09:58 PM
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got the zonemap outputting the overworld in 32x32 chunks. It takes 9 chunks in memory at once but the good thing is it only users 9k (1k per chunk).. You need 9 chunks for smooth scrolling. If there is a perceptable delay in loading chunks into memory (there shouldnt be) then I can sacrifice back to only the immediate chunk.
- Might have just the current chunk in memory and depending on which border you get close to, load the corresponding chunk… but then if you go to the corner, thats 3 chunks to load. Still much better than 9 at any given time.
Posted by
Stu on 09/17 at 11:28 AM
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