Releases
Wednesday, February 13, 2008
OK, I’ve sat on the release long enough. I’m sure some basic bug will pop up but what the hey.
For downloads, go here
Changelog
0.4 20080209
* *BIG* Rewrote mainloop code (fixed some subtle round bugs).
* Rounds now work properly for all NPC’s and the PC
* Timers work correctly
* Rewrote attribute code
* Gold drops on floor now
* Monsters die correctly!
* Initial quest time shortened to make it more attainable.
* Messages are now counted and displayed as Msg (x) if repeated to stop cluttering the display.
* Remove character dump when starting a new game
* Dont save character dump when saving game
* Stopped monsters and drops from appearing in the message window (doh!)
* Stopped saving from doing an explicit call to exit instead of falling through the game loop like quit does, which revealed some mem leaks that were plugged.
* Gold drops were dropping underneath the player not monster!
* Spells in spellbooks
* Start spell when buying first spellbook
* Attack/Target Cycling/Cast Spell commands
* Implemented 99% of the spell attributes
* Casting spells now works! (no whizzbang animation. it just works)
* auto pickup working
* Pickup key words
* Fixed : When selling item, unequip it automatically
* Added circular fov for easy games
* Bumpbed facing fov for medium + hard games
* Added leveling up
* Added ctrl-c as break all from program
* Added ESC as means to close out most all dialogues
* Made some defaults sane (no mixing cursor + keypad)
Posted by
Stu on 02/13 at 10:05 PM
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Monday, July 09, 2007
Fixed a nice showstopper bug in key handling
Downloads;
cracks_n_crevices-0.3-win32.zip (now includes SDL.dll in download)
cracks-n-crevices-0.3.tar.bz2
Changelog;
0.3 20070709
- Removed dependancy on SDL_Image
- Removed win32 debug console
- Brilhasti will boost new characters mana first time only
- Fixed bug in passing cooked keys back to gkey loop
Posted by
Stu on 07/09 at 07:40 PM
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Sunday, July 08, 2007
Did some work on Cracks and Crevices 0.2, enough to fix some showstopper bugs and get another basic release out there…
Tested on Ubuntu 7.10/AMD64 + WinXP Pro/sp2
Downloads;
0.2 20070708
- Fixed resolution selection and printing its error message
- Maps now have a userdata section for extra info pertaining to that map only
- Removed vs8 project for disuse
- Added lua to aid in debugging (only built for debug version)
- Added debug console
- Reduced the flicker + Screen Redraw
- Fixed Load/Save bug
- Stopped SDL initialising modes greater than current desktop mode (win32)
- Stripped encoding from messages
- Screen will now update even when player does not move, so now monsters animate toward the player
- experimental facing LOS
- Fixed bug where los can capture things outside drawing portal which caused crash
- Added a few extra debug commands
Posted by
Stu on 07/08 at 09:02 PM
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Saturday, February 24, 2007
Announcing the first release of SDLRL : Cracks and Crevices
Since its an 0.1 its not finished
You can
- Wander the town
- Buy+Sell
- Save/Load
- Wander the crack, fight kobolds, David Bowie or the quick and deadly Tsurugi the Street Fighter!
Click HERE to read more
Posted by
Stu on 02/24 at 10:59 AM
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