Bunyon / ScottCom

Scott Adams TI99/4A data file interpreter and Compiler

Saturday, April 21, 2007

Scott Adams TI99 Games

Well back in February I got some disk images that had

  • Hulk version TI/128.2
  • Spiderman version TI/001.0
  • Buckaroo Banzai version TI/229.1
  • Sorcerer of Claymorgeu Castle version TI/127.4

These have been converted with the Tex-Comp editor, so I’m not 100% sure if Scott wrote them or if someone converted the TRS80 game files (they would have needed knowledge of the TRS80 format back then)..

Anyway, I now am required to test them against Bunyon… more news later.

Posted by Stu on 04/21 at 08:46 PM Permalink to this post.
Filed Under : ComputersDevelopmentBunyon / ScottCom
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Tuesday, November 15, 2005

jEdit and ScottCom

I’ve written up a syntax highliter for jEdit. See below for info.

Click HERE to read more

Posted by Stu on 11/15 at 12:43 PM Permalink to this post.
Filed Under : ComputersDevelopmentBunyon / ScottCom
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Friday, October 28, 2005

Lost Dutchmans Mine

I’ve written up / ported, Lost Dutchmans Mine as a new example for the ScottCom compiler…

Click HERE to read more

Posted by Stu on 10/28 at 10:47 AM Permalink to this post.
Filed Under : ComputersDevelopmentBunyon / ScottCom
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Tuesday, August 23, 2005

Bunyon nears first release

Complete Savage Island part 2 this morning (no hiccups at all....)…

So, now its time to get a relase of 0.1 out there and see what happens… Then on to testing the home brew games I have....

Posted by Stu on 08/23 at 04:05 PM Permalink to this post.
Filed Under : ComputersDevelopmentBunyon / ScottCom
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Saturday, August 20, 2005

Bunyon nearing release stage…

Made some good progress today… Only have savage island part 2 to test before I make a public release of the interpreter.. (unix/windows)…

Status;

  1. Adventureland : 100%
  2. Pirate Isle : 100%
  3. Mission Impossible : 100%
  4. Voodoo Island : 100%
  5. The Count : 100%
  6. Strange Odyssey : 100%
  7. The Mystery Fun House : 100%
  8. Pyramid of Doom : 100%
  9. Ghost Town : 100%
  10. Savage Island Part I : 100%
  11. Savage Island Part II : 0%
  12. Golden Voyage : 100%

  1. Great Advocado Adventure : 0%
  2. Matilda’s Dilema : 0%
  3. Escape from Cannibal Island : 0%
  4. Mystery of Captain Kidd : 0%
  5. Colossal Cave v4.0 Part 1 : 0%
  6. Colossal Cave v4.0 Part 2 Masters Game : 0%
  7. Computorama : 0%
  8. Escape from Alcatraz : 0%
  9. Gerrys Place : 0%
  10. Tomb of the Gray Elf : 0%
  11. Knight Ironheart : 0%
  12. Moon Adventure : 0%
  13. Nessy : 0%
  14. Travelling : 0%
Posted by Stu on 08/20 at 02:28 AM Permalink to this post.
Filed Under : ComputersDevelopmentBunyon / ScottCom
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Friday, August 19, 2005

More Bunyon Updates

A few updates… Two more games are 100% finishable…

  1. Strange Odyssey : In Testing Progress
  2. The Mystery Fun House : 100%
  3. Pyramid of Doom : 100%

and now fixed bugs with Moon Adventure, so it starts now.

Posted by Stu on 08/19 at 05:15 PM Permalink to this post.
Filed Under : ComputersDevelopmentBunyon / ScottCom
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Meh!

Strange Odyssey contains more ‘items’ than what it really has.. The game SAYS it has X when it really has X-2!!!

Which means I cant trust it and now need to manually calculate this X myself :/ grrrrrr....

Status;

  1. Adventureland : 100%
  2. Pirate Isle : 100%
  3. Mission Impossible : 100%
  4. Voodoo Island : 100%
  5. The Count : 100%
  6. Strange Odyssey : In Testing Progress
  7. The Mystery Fun House : 0%
  8. Pyramid of Doom : 0%
  9. Ghost Town : 0%
  10. Savage Island Part I : 0%
  11. Savage Island Part II : 0%
  12. Golden Voyage : 0%

Of the games below, I really only count Knight Ironheart as part of the testing. Looking at its decompiled source, it makes the most extensive use of the TI99 Scott Adams format than any other game…

Once all the Scott Adams games are done and tested, Knight Ironheart will be the first on the list of testing.

  1. Great Advocado Adventure : 0%
  2. Matilda’s Dilema : 0%
  3. Escape from Cannibal Island : 0%
  4. Mystery of Captain Kidd : 0%
  5. Colossal Cave v4.0 Part 1 : 0%
  6. Colossal Cave v4.0 Part 2 Masters Game : 0%
  7. Computorama : 0%
  8. Escape from Alcatraz : 0%
  9. Gerrys Place : 0%
  10. Tomb of the Gray Elf : 0%
  11. Knight Ironheart : 0%
  12. Moon Adventure : crashes on startup....
  13. Nessy : 0%
  14. Travelling : 0%
Posted by Stu on 08/19 at 03:56 AM Permalink to this post.
Filed Under : ComputersDevelopmentBunyon / ScottCom
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Thursday, August 18, 2005

Bunyon Bugging out!

Squashed a few bigs today in the timer routines.. Now all games seem to load and go ok… Everything looks like its squared away!

Its just down to testing now…

testing testing testing…

Posted by Stu on 08/18 at 10:14 PM Permalink to this post.
Filed Under : ComputersDevelopmentBunyon / ScottCom
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Tuesday, August 16, 2005

Bunyon rides again

Only managed to get Voodoo Castle through last night without a hitch. I am now trying it on with the Count! ooooh Dracula..

After The Count, frmo Adventure #6 onwards, there start to be lots of usage of select_rv/swap_rv which I havnt implemented yet (well I have but I am not satisified as to its correctness)…

anyway.. Time to slog through The Count! I expect problems with this one. Lots of swapping variables and such… time to test my code....

Posted by Stu on 08/16 at 03:22 PM Permalink to this post.
Filed Under : ComputersDevelopmentBunyon / ScottCom
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Monday, August 15, 2005

Bunyon madness

A single fix to interp.c had Pirates Isle solved, and a few fixes were required to make Mission Impossible winnable as well..

There are some annoyances in MI, namely, you have to type “unlock” rather than “unlock yellow” and “pour” rather than “pour water” or “pour pail” to defuse the bomb.

grrr.

I’m on to Voodoo Castle now, which looks pretty easy.... Hopefully I will get through 4+5 and maybe 6 this afternoon (voodoo castle, the count and strange odyssey)....

Posted by Stu on 08/15 at 07:14 PM Permalink to this post.
Filed Under : ComputersDevelopmentBunyon / ScottCom
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